A light article the sheds some light on these core game programming terms and why we use them.
A dual purpose blog, firstly aimed at junior and intermediate games programmers with some tutorials I've put together to pass on some bits of knowledge from my time at Uni and beyond. And second to document and present my progress in indie games development.
Saturday, 4 August 2012
New Article: Model Space, World Space and the World Matrix
Model Space, World Space and the World Matrix
Friday, 3 August 2012
New Tutorial: HLSL Ambient, Diffuse & Specular Lighting
HLSL Tutorial 2: Ambient Diffuse & Specular Light
The basic lighting terms of modern day HLSL per-pixel lighting explained to hopefully illuminate some more of us in the ways of model lighting.
The basic lighting terms of modern day HLSL per-pixel lighting explained to hopefully illuminate some more of us in the ways of model lighting.
Thursday, 2 August 2012
New Tutorial: An Introduction to HLSL
HLSL Tutorial 1: An Introduction to HLSL
This tutorial is intended to give an explanatory introduction to the concepts and basic usage of HLSL.
This tutorial is intended to give an explanatory introduction to the concepts and basic usage of HLSL.
Subscribe to:
Posts (Atom)